on top of the trailer next to the corrugated steel kicker. on the lip of the swimming pool. at the end of the rail in the quarterpipe alley. on the lip of a quarterpipe in the quarterpipe alley. disrespect the dishes located around the level are three satellite dishes which you must skate through. on the roof of the trailer next to the house. on the house next to that trailer. on the roof
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partouche decided to thread the industrial nature of the containers throughout the design, sticking with galvanized steel, corrugated metal sheets and exposed wood finishes. at the same time, he
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stay on the roof to address them with the grenade launcher or commandeer the elephant to do the job. use the elephant to destroy the base of the five support cables. you can also use grenades or you can target them with the mortar. save your c4 for bringing down the stack. get onto the rooftop, set a c4 charge on the chimney, get back and detonate it. get into the lab by jumping down the base
you'll bypass the firefight amongst the corrugated steel. if you stick to the right, you'll eventually come to a building with a light blue interior and stairs leading up. the second floor holds the intel. if you get to the point where you fight someone in a technical pickup truck with a machine gun in the back of it , you've gone too far.
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inside is walter, speak to him to get a quest to fix 3 leaking pipes. 2 of them are on the ground on hills, the 3rd is actually on the roof of the children of the atom. fix them and return. he will now offer to buy scrap metal for a great price. at least until he dies, which he does usually during the game. go to craterside supply and speak with moira brown. ask about the vault suit in the
continue past the arrow and around onto the deck plating and take shelter behind the metal plate. expect very heavy resistance here-about a dozen defenders. one or two may fire from a platform to the right or even infiltrate from the rear. use the turret and grenades to flush the bandits from the back area. move in to mop up. there are worthwhile pick-ups in the back area including another
just west of that is a little corrugated shed with some ammo crates. look to the ne and you'll see a huge broadcast tower. go there and you'll find the broadcast tower lp8. ===== 46. broadcast tower lp8 ===== not much here but turn on the broadcast tower so radio signal signal echo foxtrot sef is on. to the ne at the base of the cliff you'll find a sewer chamber. inside is a safe and a
you'll bypass the firefight amongst the corrugated steel. if you stick to the right, you'll eventually come to a building with a light blue interior and stairs leading up. the second floor holds
go to the medusa, the new waypoint, and go up the wooden ramp amidships and onto the deck. stealth is no longer required, so switch to your heavy weapons and move up the two metal stairwells and go into the communications room. activate the console which gives you the required information. your intrusion, however, has also triggered an intruder alarm, summoning reinforcements. exit the
the diamond case is on the roof of the large metal structure. climb the small boulder behind the rusted truck and jump to its cab and then to its upper frame. sprint and jump to the roof of the structure to get the diamond. 1 23: at the south central part of the sector, there is a guard post just north of a bridge. if you approach it from the north be aware of a sniper in an observation post
you'll bypass the firefight amongst the corrugated steel. if you stick to the right, you'll eventually come to a building with a light blue interior and stairs leading up. the second floor holds the intel. if you get to the point where you fight someone in a technical pickup truck with a machinegun in the back of it , you've gone too far.
samurai exhibit roof pickups: health left side near access door - move across the roof, leaping/climbing onto the main section. - climb the dome and go through the central hatch. 45. samurai exhibit hall enemies: guard patrolling , red lasers plus backup guards loot: samurai gem statue , car keys guard **new primary sub-objective: remove the ruby from the samurai statue this is the